![]() Act 1 Ī boy named Nicky Roth is chasing a ball down the street when he hears screams coming from his neighbor's house, which belongs to Theodore Peterson. The Peterson's house as it appears in Act 1. Items of the same kind cannot be stacked together in one slot. Up to four items can be kept in an inventory space. The game is played in a first-person perspective, and the player must aim a reticle at certain objects to interact with them or to throw or use a currently held item (for example, throwing a ball at a window or aiming a crowbar at nails to remove them). The game is divided into four parts: Act 1, Act 2, Act 3, and Act Finale. However, he is still to be avoided at all costs. ![]() However, the player can use the game settings to turn on "friendly" neighbor mode, preventing the neighbor from setting these traps and causing him to be less aggressive in his pursuits. Upon starting again, the player must be more careful, as the neighbor will deduce movements from the last attempt to set up traps. If the player is caught (or suffers a serious injury), they will be sent back to their own house and will have to break in again. The player can stun the neighbor by throwing objects at him for an easier escape. As the player explores the neighbor's house, they must not be spotted by the mysterious neighbor, or they will be chased down, and if the player is not quick enough to hide or escape, then they will be captured. The player's task is to break into the neighbor's home and solve a series of puzzles to gather the items needed to unlock and access his basement. In Hello Neighbor, the player finds themselves moving into a new house across the street from a mysterious neighbor who is behaving in a paranoid manner and seems to be keeping a secret in his basement. ![]() A standalone sequel, Hello Neighbor 2, was released on December 6, 2022. Two multiplayer spin-offs, Secret Neighbor and Hello Engineer, were released in October 2019 and October 2021, respectively. The game spawned a franchise, beginning with a prequel, Hello Neighbor: Hide and Seek, released in December 2018. Critics panned the gameplay, control scheme, and technical performance, although some praised the story, mystery elements, and art style. While the initial alpha versions of Hello Neighbor were received positively, the final product was met with largely negative reviews. The game's artificial intelligence (AI) modifies the neighbor's behavior based on the player's past actions, such as setting traps along paths the player followed in a previous attempt. Their goal is to successfully sneak into the basement of the neighbor's house to uncover a dark secret while avoiding being caught by him. In the game, players play as a citizen, who just moved into the neighborhood, and try to break into their neighbor's house. ![]() Initially released as public alphas from 2016 to 2017, it received a full release for Windows and Xbox One on December 8, 2017, and later for PlayStation 4, Nintendo Switch, iOS and Android on July 26, 2018. Genuinely, the best moments are when the AI gets stuck in an endless loop of closing and opening one door, leaving you to take in the environment and solve the puzzles at your own leisure.Hello Neighbor is a survival horror stealth game developed by Russian studio Dynamic Pixels and published by tinyBuild. Now your character movement is too agile and the map offers you plenty of ways to get out of danger, so the puzzles where you have to coax the neighbors away from a specific room feel like the worst moments. They’re a step down from the original where there was a minor semblance of computer and player trying to outsmart each other. The AI offers little challenge and many nuisances. The puzzles that really take the wind out of your sails are the simplest ones, where you have to painstakingly deal with the AI neighbors. Then there are the puzzles that feel as if they’re thrown in without much thought for how they meld with the rest of the game. Some are self-contained and neat like in the starting area, and others, like the chalk drawings, require keen observation skills both lend themselves well to ecstatic “Aha!” moments, and you truly feel a sense of respect for and from the game. Generalizing, there are four kinds of puzzles.
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