![]() It will never look as clean, and it's a lot more work than simply creating the illustration in a vector image editor like Illustrator in the first place. It's just easier to draw the illustration digitally than using a bunch of filters to try to convert analog artwork into something that looks like it was drawn digitally. That's why most professional illustrators manually digitize their illustrations (make hi-res scans of their sketches and use a digitizer tablet to digitally trace the lines and color it) or just draw digitally from the get go. lo-res, scanner/photo noise, bad/uneven lighting, compression artifacts, etc.) into crisp, high quality images. There's no one-click solution to turning a low quality (i.e. Chroma Palette is a free Photoshop plugin that turns a Razer Chroma device (gaming keyboard) into a keypad with hotkeys to particular colors. Recording a macro for this process can speed things up. This can also be combined with the above processes. Primary Palette Primary colors make up a majority of the products interface and are used to define structure. You can then adjust the levels, shadow/highlights, or use multiple posterize passes to get better color boundaries. Color palettes limited to a few colors help users make quick associations with forms and elements on the screen, and can make your product more usable. Create separate layers for the different colors.This usually works better than plain posterization (especially on images with lots of noise), but for some images you may need to manually change color regions with with the same luminosity. Convert to grayscale, then posterize, and then use a gradient map to recolor the image.To pick colors from more than one object, hold Shift and click on the objects. ![]() VectorMagic can do this, but so can Illustrator and some free online tools like Aviary Raven. Click the object on the canvas from which you want to pick the color palette. Vectorize the image as Gregory mentioned.I agree with Majenko that this would best be answered on gd.
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